Canvas Track
Now that many forms of entertainment have become harder to experience in person, these crafts have taken on new importance in the age of COVID-19. As our technology becomes exponentially more advanced, the possibilities of bringing creative outlets to the masses are limitless.
Topics to consider: Streaming Platforms, Entertainment, E-Commerce, Art, Gaming, Concerts, Photography
Questions to consider:
Do virtual platforms deliver unique entertainment experiences in a meaningful manner?
How can e-commerce and consumption be ethical and sustainable, while remaining efficient?
What obstacles stand in the way of building sustainable online businesses?